Help
LitePool help:
Registration
The registration to pool and snooker proceeds separate. The statistics for both
games is also separate. One player may register only one nickname for pool and
one for snooker.
Pool - 8 rules

In the beginning of the the game there are 16 balls on the table: 7 striped,
7 coloured, one black and one white ball. The players alternately move trying
to score striped or coloured ball with the white one. When one of the players
scores whatever ball, the sort of the ball becomes the sort of the player.
The player must strike blows only the balls of their own sort all the
remaining time. If the player properly score the ball, he or she repeats
the move. The game continues till all 7 balls of your own sort are scored.
Then the black ball is striked. The player who scores all the balls of his
or her own sort and the black ball first wins the game. If the black ball
is scored before the right time, the player loses. If the player makes a
mistake, the opponent may put the white ball at any place of the table and
strike it at any direction. The mistakes are these: when the white ball falls
into the hole, does not touch any ball of the right sort or during the first move
it touches the ball of the opponent or the black ball. In addition, if the black
ball is scored with a mistake, the player loses despite the fact that all 7 balls
of the right sort are scored.
Snooker rules
The points of both players are calculated while playing snooker. The main
purpose of the game - to score more points than the opponent when the game is
over. The points are calculated for the right moves when the balls are scored
or when the opponent makes a mistake.

In the beginning of the game there are 22 balls on the particular places of the
table. 15 are simple (red), 6 coloured: yellow, green, brown, blue, pink, black
and white. The balls are striked with the white one. Each ball has its own
value (except the white one): the red ball is worth 1 point, the yellow - 2,
the green one - 3, the brown - 4, the blue - 5, the pink - 6, the black - 7. If
the ball is striked properly, the player gets the points of the ball value. The
balls are striked in a particular order. The player, who gets the move, must
strike the red ball (this is the aim ball of that player). If the player scores
the red ball, he or she can strike any other coloured ball except the red one.
When the coloured ball is scored, it is brought back to the same place of the
table as in the beginning (the red balls are never brought back).
After the coloured ball the player must strike the red ball again. If the player
does not score the aim ball, the next move receives the opponent and he or she
must strike the red ball despite the sort of the last ball that was scored by
the opponent. The game continues so till there is no red ball left on the table.
When all the red balls are scored, the coloured ones are striked in such order
(by their value): the yellow ball goes first, then the green one, the brown one
and so on till the last - the black ball. When there is no red ball on the table,
the coloured balls are not brought back on the table except if they are potted
with a mistake. The game is over when there is no ball on the table.
The player is punished for a mistake: his or her opponent receives a particular
number of the points and also the move. The mistakes are these:
1. If during the first touch the white ball does not touch the aim ball or not
the aim ball is scored. In this situation the opponent receives the points of
the first touched or scored ball's worth, but not less than 4. For example,
if the player must score the black ball (this is his or her aim ball), but
he or she touches the blue one by mistake, the opponent receives the points
of the blue ball, that is 5, and also can make a move.
2. If no ball is touched. In this case the opponent receives the points of the
aim ball, but not less than 4.
3. If the white ball falls into the hole. The opponent receives the points of
the aim ball, not less than 4, puts the ball in the home area and gets a move.
Note that if the black ball falls into the hole before the right time, nobody
loses and the game continues, yet the opponent receives 7 points for the mistake.
Other rules
- Logins. If the player during 30 days period does not complete at least one game,
he or she is eliminated from the players database. The players who does not
have 10 games in their account during 10 first days since the registration
also are eliminated.
- Cheating. It is forbidden for the players: to have more than one registered
name, evade the loss by simulating connection problems, to raise ratings by
negotiating with other players, to play with oneself from 2 computers or to
cheat by other not mentioned ways of cheating. The players who cheat are
punished. They may be eliminated form the players database (also without the
right to come back) or the unfairly raised rating may be withdrawn.
Information about statistics
- Rating. It is the most important characteristic, which shows
how good the player plays. When the player registers the rating is 1500 and it
raises when the player wins or decline when the player loses. If the player
with small rating wins against the player with the big one, his or her
rating greatly raises and the rating of the loser decline. On the contrary,
if the player with big rating wins against the player with the small one,
his or her rating raises in comparison only a bit and the loser's rating
declines only a bit too. The rating may be changed only by playing, it does not
change because of long inactivity. If the game ends in the draw, the ratings of
both players do not change.
- The balance of the balls (the balance of points in snooker).
Shows what difference of balls in average is between the opponents in the end
of the game. For example, if the balance of the balls of the player is 2, that
means that when he or she finishes the game the number of his or her scored
balls is 2 balls more than the opponent's (except the black ball in pool). If
the balance of the balls is negative, that means that he or she scores less
than the opponents. The black ball is not calculated, that is why if at the end
of the game there are no balls on the table, the balance of the balls is zero.
- The percentage of the winning. The percentage of the games
the player has won. It does not change if the game ends in a draw.
- Win - loss. The number of the lost and won games.
- Pot ratio. Shows how much balls of his or her own sort the
player pots during one turn. If the black ball is potted properly, it is also
calculated. The first potted ball too.
- Potted - Strikes. The number of well potted balls and
strikes in total. The number of well potted balls is when the player pots the
ball of his or her own sort, the black ball properly or the first scored ball.
- Streak. Shows the number of the consecutively won or lost games of the player.
If the series is negative, the games are lost, if positive - won.
- Last game. The date and time of the last game.
- Registration. The date and time of registration.
Information about program settings

-
Save: Determines what must be saved after the game is over:
- Nothing. Nothing must be saved.
- Games played. Save only played games for replay.
- Games and chat. Saves the games and the chat with the opponents.
- Show game statistics after game. If checked, when the game is over, shows
the statistics of the player and the opponent.
-
Do when my turn and window innactive: If the game window is inactive on my turn:
- Beep. Performs beep sound.
- Flash game window. Flashes innactive game window.
- Activate game window. activates innactive game window.
-
My game observers:
-
Kick observers if innactive for n seconds. If for some reasons observers
are lagging for n seconds they are kicked automatically.
-
Connection:
-
Connect on program startup. If checked, on program startup the last nickname
used is logged in and connected automatically.
-
Quit reason. Quit reason (text message shown to everyone when leaving). Quit
reason may be shown using command /quit [reason] too.
-
Drawing: Game drawing speed options:
-
Strike duration(pause between frames). Strike duration.The bigger value enter,
the longer the strike lasts.
-
Draw scene every n frames. Determines how many frames should be skipped when
each scene is drawn.
-
Determine automatically. Test computer's speed and tries to determine both
parameters automatically.
For slow computers it is recommended to decrease the first parameter and
increase second one.
-
Messages: Show/hide various messages:
-
Joins,quits. If checked, shows players joins and quits messages
-
Starts game, finishes game. Shows/hides players' start game and finish game messages
-
Offers, refuses, i offer, i refuse. If checked shows offering and refusing messages
-
Pop-up new version dialog. Wheter to pop-p new version dialog . If not checked,
new version text is show only in chat window. This parameters influences only
not-obligatory-to-update-version dialog. If version released is obligatory to
update, new version dialog is shown anyway.
-
Show hints over objects. If checked, shows explanational hints over various
objects in program.
-
Game sounds Turns on/off game sounds